The config (.cfg) file for all my custom Module Manager part changes is also a permanent resident of this folder. In addition, DLL-only mods like Module Manager always live here, as well as any batch files to load/unload parts, planet textures and suits/faces, data (.dat) files for mods like Toolbar and Final Frontier. It always contains these folders because I have them included in my remote backups and because their data remains consistent across variations of the game. It always contains the following folders: Persistent Trails, Persistent Rotation and Notes. ![]() This is the main GameData folder loaded into the game. ![]() ![]() Here’s how my system is laid out through the use of various folders (all mods in italics are included in the list below). Managing all these mods takes a good deal of work.
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